How much does nasty plot raise




















The beauty behind this monster of a move is that it gives its users all the boosts it could ever want. But with Dragon Dance, you get the best of both worlds! With one turn, any of these threats can quickly become unmanageable. An example of a common set with Dragon Dance would look something like this:. Swords Dance is the bread and butter of setup moves used by physical attackers, and it's easy to see why. Swords Dance is commonly used by both wallbreakers and sweepers. An example of a common set with Swords Dance would look something like this:.

Calm Mind is our first setup discussed today that forgoes all out attacking for some extra bulk. Defensive teams without phazing moves will struggle against these true juggernauts, as they are typically offensively weak. Because of this, they often run moves like Substitute or Heal Bell in their moveset, or have another way of beating the common status ailments thrown around by such teams.

An example of a common set with Calm Mind would look something like this:. I've put Agility and Rock Polish in the same category because they do the exact same thing! However, after using a turn to boost said low Speed, you'll have a supremely powerful sweeper on your hands. An example of a common set with Agility or Rock Polish would look something like this:.

Though for the most part, Nasty Plotters prey on slow defensive teams, as without a boost to Speed and no solid special priority it can be hard to sweep more speedy offensive teams. An example of a common set with Nasty Plot would look something like this:. An example of a common set with Bulk Up would look something like this:. The move Cotton Guard raises the user's Defense by three stages as a primary effect. The ability Stamina raises the bearer's Defense by one stage any time it is hit by a damaging attack.

The ability Water Compaction raises the brearer's Defense by two stages any time it is hit by a Water-type attack. The move Guard Swap swaps the current Defense and Special Defense stat stages of the user with the target's. The moves Clanging Scales and Hyperspace Fury lower the user's Defense by one stage after inflicting damage. The move Close Combat lowers the user's Defense and Special Defense by one stage after inflicting damage. The move V-create lowers the user's Defense, Special Defense and Speed by one stage after inflicting damage.

The move Flower Shield raises the Defense of every Grass-type in play as a primary effect. The ability Weak Armor lowers the bearer's Defense by one stage and raises its Speed by one stage whenever it is hit by a physical move.

The move Nasty Plot raises the user's Special Attack by two stages as a primary effect. The move Geomancy charges for one turn before raising the user's Special Attack, Special Defense and Speed by two stages as a primary effect. The move Tail Glow raises the user's Special Attack by three stages as a primary effect. Prior to the fifth generation, it raised it by two stages.

The abilities Lightningrod and Storm Drain raise the bearer's Special Attack by one stage when it is targeted by an Electric- or Water-type move, respectively, even a non-damaging one, and negate the effects of the move. All moves of the relevant type that target a single non-user target will also be redirected to target the bearer and thus activate the ability's effect in a multi-battle. Prior to the fifth generation, they did not negate the attacks or raise Special Attack, only redirect attacks of their types towards the bearer.

The ability Berserk raises the bearer's Special Attack by one stage whenever its HP drops below one half of its maximum. The ability Competitive will raise the bearer's Special Attack by two stages whenever any of its stat stages are lowered, including Special Attack.

If multiple stat stages are lowered by the same effect, each of them will independently raise Special Attack. Lower target's stat stage The move Confide never misses lowers the target's Special Attack by one stage as a primary effect.

Special Defense Raise user's stat stage The move Charge raises the user's Special Defense by one stage as a primary effect and additionally boosts the power of the user's Electric moves on the following turn. The move Amnesia raises the user's Special Defense by two stages as a primary effect. The item X Sp. The move Aromatic Mist raises the targeted ally's Special Defense by one stage. Speed Raise user's stat stage The move Dragon Dance raises the user's Attack and Speed by one stage as a primary effect.

The moves Agility , Autotomize also halves the user's weight and Rock Polish raise the user's Speed by two stages as a primary effect. The ability Speed Boost raises the bearer's Speed by one stage at the end of every turn where the user was active for the entire turn. The ability Motor Drive raises the bearer's Speed by one stage when it is targeted by an Electric-type move, even a non-damaging one, and negates the effects of the move. The ability Steadfast raises the bearer's Speed by one stage whenever it flinches.

The ability Rattled raises the bearer's Speed by one stage whenever it is hit by a damaging Bug-, Ghost- or Dark-type move. Other The move Curse , when used by a non-Ghost-type, raises the user's Attack and Defense by one stage as a primary effect but also lowers its Speed by one stage.

Accuracy Raise user's stat stage The move Coil raises the user's Attack, Defense and accuracy by one stage as a primary effect. The item X Accuracy and its Wonder Launcher-exclusive derivatives X Accuracy 2 , X Accuracy 3 and X Accuracy 6 raise the user's accuracy by one, two, three or six stages respectively when used in battle.

Prior to the third generation, X Accuracy made the user's moves pass every accuracy check effectively becoming Swift-accurate but did not modify stat stages. Evasion Raise user's stat stage The move Double Team raises the user's evasion by one stage as a primary effect. The move Minimize raises the user's evasion by two stages as a primary effect was one stage prior to the fifth generation , but also causes the certain moves to deal double damage against it: Stomp as of the second-generation games, Steamroller as of the fifth generation, and Dragon Rush as of the sixth generation.

The move Defog never misses lowers the target's evasion by one stage as a primary effect, in addition to clearing Reflect, Light Screen, Mist, Safeguard, Spikes, Stealth Rock and Toxic Spikes from the target's side.

Page last modified October 25 at GMT. Helps prevent nervousness, too. The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. Raichu Alolan Form. Ninetales Alolan Form. Meowth Alolan Form. Persian Alolan Form. Moltres Galarian Form. Water 1. Slowking Galarian Form. Hoopa Confined. Calyrex Shadow Rider. Meowth Galarian Form. Slowbro Galarian Form. Mime Galarian Form. Water 3. Mime Jr.



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